This is a follow up to a post I made a few months ago about the new rules update: http://rollerderbytestomatic.com/forum/general/the-end-of-the-stationary-power-jam
Please always talk to your head ref, and never assume anything.
Having now played a few games, and now attempted to try this, it works. But, only if everyone on track knows what they're doing and you have clarified it with the head ref. and it never works that well for reasons I'll explain.
If you are the team who's jammer has been sent off, get to the front and start gradually skating (a rapid speed change = penalty). On the "no pack" call, coast. Do not skate. I hold my arms out and stand upright to make it clear, kinda like holding your arms to the side when bridging. Ultimately useless, but a helpful visual indicator of what you're trying,
Coast whilst the other team reform. Chances are they're going to be playing old rules and not read the new ones, under the old ones they just need to make an effort. Be sure to remind your team you only need to coast and the opponents must sprint. If you've not brought this up with HR, after this jam if your opponents don't sprint and don't get the penalty, it is a good time to bring it up via your bench.
If them failing to reform made no real impact on the game, refs might be lenient. This is fair enough.
This all means you can now speed the pack up during a Power jam. If there's one of you on track, the jammer is going to get past you regardless, so getting things rolling at least means the jammer takes longer to lap you.
Now, this isn't as handy as you think for a few reasons. The main one being we've all got damned good at really slow walls. If the jammer hits your team and you're moving, you need to be ok with this and be ready to bridge. The other team will be borderline 10' and your awareness is vital. In a game, this isn't so hot. Also, this requires everyone on track to know what's going on. There's no point half the team doing it.
So, it works, but you need to be smart to make it effective.